Gabriele Sanfilippo

// who

Tech sound designer and audio director, based in Rome. I design sonic ecosystems for videogames and immersive experiences, treating audio not as an extra layer but as a structure that gives rhythm and depth to every interactive project.

Since 2022 I'm Lead Sound Designer and Audio Director @ One O One Games. I work across the entire audio cycle of every project: concept, design, implementation, testing, optimization and mix.

I started out as a freelancer on advertising campaigns for clients like Rai, Bulgari, Ferragamo, Fendi, Trenitalia, Audi, Fox, Dmax. My focus then shifted toward interactive audio (installations, web games, VR/AR), eventually landing on game audio: the natural convergence point between my artistic thinking and my systems thinking.

fatto.bbene AudioLab is my personal studio: the container for collaborations, consulting, and research I run alongside the main work. It's where ideas take shape (and sound right).

/** what I do

  • Audio direction vision, pipeline, team coordination
  • Sound design sfx, ambiences, foley, original music
  • Implementation Wwise, FMOD, Unreal, Unity
  • Teaching workshops, mentoring, courses

/** videogames portfolio

TCS
audio direction, tech audio art, wwise implementation, original soundtrack
The Alighieri Circle: Dante's Bloodline
audio direction, tech audio art, wwise implementation
Aftermath
sfx, tech audio art, wwise implementation
PingPong Arcade
audio direction, wwise implementation
The Rude Awakening
audio direction, wwise implementation
The Suicide of Rachel Foster
sfx, wwise implementation
VR PingPong Pro
sfx, wwise implementation, original soundtrack
FRS
sfx, original soundtrack

/** stack

const stack = {

engines:
[ Unreal , Unity ],
middleware:
[ Wwise , FMOD ],
daw:
[ Reaper , Ableton ],
code:
[ Blueprint , C++ , C# (OOP) ],

};

/** teaching

Teaching is, for me, a form of critical analysis. Deconstructing core concepts to pass them on to students is the exercise that lets me refine my own creative flows and keep a methodological approach that's always up to date.

  • RUFA — Rome University of Fine Arts Lecturer /New integrated media: audiovisual/ (2025-!!)
  • Istituto Quasar, Rome Lecturer /Game Audio/ (2022-2024)
  • Zagarolo Game City Tutor + Workshop (2021-2024)

/** let's talk

From sound design for videogames to consulting on 3D audio systems: if you're looking for technical support or just want to share your next idea, drop me a message. I'd love to hear it :)