Gabriele Sanfilippo
Tech sound designer and audio director, based in Rome. I design sonic ecosystems for videogames and immersive experiences, treating audio not as an extra layer but as a structure that gives rhythm and depth to every interactive project.
Since 2022 I'm Lead Sound Designer and Audio Director @ One O One Games. I work across the entire audio cycle of every project: concept, design, implementation, testing, optimization and mix.
I started out as a freelancer on advertising campaigns for clients like Rai, Bulgari, Ferragamo, Fendi, Trenitalia, Audi, Fox, Dmax. My focus then shifted toward interactive audio (installations, web games, VR/AR), eventually landing on game audio: the natural convergence point between my artistic thinking and my systems thinking.
fatto.bbene AudioLab is my personal studio: the container for collaborations, consulting, and research I run alongside the main work. It's where ideas take shape (and sound right).
/**
- Audio direction — vision, pipeline, team coordination
- Sound design — sfx, ambiences, foley, original music
- Implementation — Wwise, FMOD, Unreal, Unity
- Teaching — workshops, mentoring, courses
/**
- TCS
- audio direction, tech audio art, wwise implementation, original soundtrack
- The Alighieri Circle: Dante's Bloodline
- audio direction, tech audio art, wwise implementation
- Aftermath
- sfx, tech audio art, wwise implementation
- PingPong Arcade
- audio direction, wwise implementation
- The Rude Awakening
- audio direction, wwise implementation
- The Suicide of Rachel Foster
- sfx, wwise implementation
- VR PingPong Pro
- sfx, wwise implementation, original soundtrack
- FRS
- sfx, original soundtrack
/**
const stack = {
- engines:
- [ Unreal , Unity ],
- middleware:
- [ Wwise , FMOD ],
- daw:
- [ Reaper , Ableton ],
- code:
- [ Blueprint , C++ , C# (OOP) ],
};
/**
Teaching is, for me, a form of critical analysis. Deconstructing core concepts to pass them on to students is the exercise that lets me refine my own creative flows and keep a methodological approach that's always up to date.
- RUFA — Rome University of Fine Arts —
- Istituto Quasar, Rome —
- Zagarolo Game City —
From sound design for videogames to consulting on 3D audio systems: if you're looking for technical support or just want to share your next idea, drop me a message. I'd love to hear it :)